This was unheard of for RPG's at the time. This game has consequences for the player's actions. The witnesses base their decisions on what the played did at the fair. There is no fluff in the story, and it progresses swiftly. Online walkthroughs say to not face the final boss until level 70 - but Jared did it in the low 50's. The only thing holding you back is how much you suck! Jared first dies to Magus - he's tough. As long as you aren't running away from every fight imaginable. The actual length is 15 hours, 17 if you do everything! Jared didn't remember very much, and he was almost blind again when he played it this time.Īt no point do you ever need to grind. Jared asked online how long Chrono Trigger is off of memory alone? A lot of people said at least 40 hours, or 30 hours, and a few said 25. There are too many examples to talk about, but many NPC's change what they say after something has been changed in the past. The things you do in the past actually affects what happens in the future. They come off as people rather than simply information. Every character is well developed and interesting.Įven some NPC's get more development than some other main characters in other games. Except for Magus - cause he's a dick! Every character is good, and none of them stand out as bad. Then there are triple techniques! These make battles enjoyable all the way to the end of the game, and every party member can use triple techniques with every other character. Then there are double techniques, which are very cool. You need to pay attention to what is happening on the field to be as efficient as possible. Enemies wander around, and this adds depth to the battle system. Every character learns techs, and battle's aren't static. There was depth in every battle without it needing to be complex.
Jared discusses the cool, and simplistic battle system. The mini games have layers of importants, as they play a role in 2 major points of the game's story. The only thing that isn't fun is always picking the wrong person in the four man race and they never win! Jared appreciates having the transition between the fun festival into the urgent danger. Jared likes how the festival has mini games, that the player can spend as much or as little time in as they want. Jared tells the introduction story, and explains how he pronounces everyone's names. Medieval style has been seen many times before, but put that with the distance past, future and the Ice Age is really cool! Jared accidentally makes a pun.
The time travel mechanic provides an experience not seen in most games. The presentation really stands out, and there are some awe-inspiring bosses. It's just like any other RPG, but it is one of the most expertly crafted RPG games. Jared has only played through it one time, but he never asked himself why is this game so good. Jared first played this game when it was first released 20 years ago. What follows next is anything but simple.Jared gushes about how awesome Chrono Trigger is.Ĭhrono Trigger is amazing, and one of the finest games ever created. He quickly gets pulled into a time-travelling quest to save the world from an alien force called Lavos. A young man named Crono wakes up and delightedly goes to a local fair near his home. The game's story itself starts off simple enough.
Chrono Trigger features one of the most memorable villains-turned-heroes, and it also has innovative scenes like Crono's trial, which enforced consequences for the player's actions without warning them beforehand. The game's plot deserves a mention, too, especially considering how timeless Chrono Trigger has remained after all these years. The members of this team would go on to individually direct many popular RPGs. Chrono Trigger, the iconic 1995 game from Square, has many different endings for fans to enjoy, but none are quite so wild as a secret ending that can only be reached under special circumstances.Ĭhrono Trigger features one of the most impressive development teams in video game history, referred to by some as the "Dream Team." The team combined talent from Final Fantasy and Dragon Quest developers, even including Dragon Ball creator Akira Toriyama, who had previously worked on Dragon Quest.